![]() ID3D12Device::GetDescriptorHandleIncrementSize Helps the app fill-in D3D12_PLACED_SUBRESOURCE_FOOTPRINT and D3D12_SUBRESOURCE_FOOTPRINT when suballocating space in upload heaps.ĭivulges the equivalent custom heap properties that are used for non-custom heap types, based on the adapter's architectural properties. Gets a resource layout that can be copied. Gets a locally unique identifier for the current device (adapter). (ID3D12Device.CreateShaderResourceView)Ĭreates a shared handle to a heap, resource, or fence object.Įnables the page-out of data, which precludes GPU access of that data. (ID3D12Device.CreateRenderTargetView)Ĭreates a resource that is reserved, and not yet mapped to any pages in a heap.Ĭreate a sampler object that encapsulates sampling information for a texture.Ĭreates a shader-resource view for accessing data in a resource. A query heap contains an array of queries.Ĭreates a render-target view for accessing resource data. Placed resources are the lightest weight resource objects available, and are the fastest to create and destroy.Ĭreates a query heap. ID3D12Device::CreateGraphicsPipelineStateĬreates a graphics pipeline state object.Ĭreates a heap that can be used with placed resources and reserved resources.Ĭreates a resource that is placed in a specific heap. (ID3D12Device.CopyDescriptorsSimple)Ĭreates both a resource and an implicit heap, such that the heap is big enough to contain the entire resource, and the resource is mapped to the heap.Ĭreates a constant-buffer view for accessing resource data.Ĭreates a depth-stencil view for accessing resource data.Ĭreates a fence object. (ID3D12Device.CopyDescriptors)Ĭopies descriptors from a source to a destination. (ID3D12Device.CheckFeatureSupport)Ĭopies descriptors from a source to a destination. Gets information about the features that are supported by the current graphics driver. The ID3D12Device interface has these methods. ID3D12Device also has these types of members: Methods In that case, a clean re-install of the drivers may help.The ID3D12Device interface inherits from ID3D12Object. If this is less than 11, still check the video card specs, since there are driver issues and some programs that can result in the DDI Version being lower than what it should be. For Win 10 there will be an entry there called 'Feature levels'. One way to check which card you have is to click Start (or WinKey-R), type in dxdiag and hit Enter, then in the window that opens, switch to the Display tab.Īlso in that tab, in Win 7 or 8 check the 'DDI Version' in the Drivers section on the right it should be 11 or higher that is what the video drivers are reporting for hardware DirectX support. ![]() Make sure your graphics card has hardware support for DirectX 11. ![]() If you are playing on a laptop with dual graphics, make sure the game is loading on the discrete graphics (nvidia or AMD) rather than integrated (Intel, though HD 4000 and later should have DiretcX 11 support). Machine Id: : Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend I'm not really tech savvy, so any help is greatly appreciated. I also tried to search for updates via 'control panel - device management' but it didn't show any available updates. I have attached a copy of relevant parts of the dxdiag report that was created.ĭo you guys have any idea on how to fix this? Am I overlooking something and is my laptop in fact not able to run it? I know that there's always the option to run the regular version, but if possible I would like to troubleshoot so I can enjoy the enhanced edition. I recently received a copy of Divinity Original Sin enhanced edition as a gift and when I launched it for the first time I got the error "Failed to create rendering device".Īs far as I know, my device and drivers are all good enough to run the game.
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